Not bad, but probably not good enough to take the place of other units that you're using regularly. You need to surround him with units whose power sums to a total greater than his. Synergises nicely with Foragers, for example, or even Gascon / Eyck. Choose either Gascon or Reynard to lead the initial assault (if Villem is in your army, I would suggest Gascon simply because Reynard is more useful to you). It's not enough to make me change my loadout, however. Continue to claim one last piece of loot for old times' sake and unlock the final fast travel point. Black Blood (Trinket)Damage all enemies by 1 and boost an ally by the damage dealt. Aretuza Adept + (Human)Boosts all copies of the chosen unit (in play, in your hand and in your reserve deck) by 2. Use Retreat on the Scytheman at 3 to swap its position with the Corpse at 1. If you do so, he will take 3 HP damage. This is because the enemy will play Drowner units that damage your catapault and force it to move. If you examine the collapsed tent, you can recover a treasure map. You'll find a letter after the battle that provides you with another treasure map. If your morale is raised, your units will count as boosted and the Elven Archers will do 6 damage rather than 2. I use the Fake Floren trinket to take the Swordmaster out ASAP which defangs the archers somewhat. You can choose to order an assault on the town or pull your forces back. Go into your command tent and rearrange your deck. Blacksmiths are awesome. Return to the main path. If you have Eyck with you, you will be able to retrieve 500G with no cost. Plus I feel bad for having it in my deck! You can obtain 450G at the cost of 3 units and army morale. Use the Slinger to move the remaining Water Hag one row up. All dialogue and choices about a small Nilfgaardian settlement under attack by necrophages, which you can choose to help or not. Continue north to find the place where the humans sell goods to the Scoia'tael. No, that isn't very good. Afterwards, you can retrieve a letter from one of the graves here. When you come to a split in the path, make your way south. And once more. After the battle you can read one notice board for local information and retrieve a letter from the other. There is an enemy boss, the Glustyworp whom you may want to target. As ever, the way to deal with them is to destroy enemies (or, perhaps, deploy spies between them). They become really good when you promote them through camp upgrades since the chance of inflicting damage on each turn doubles. Head south to where a Nilfgaardian transport has crashed into a bridge. Retrieve a letter from the noticeboard here and leave the village through the eastern exit. Dragon's Dream (Trinket)Destroy 3 random enemies after 5 turns. Unlock the next fast travel point and go northeast. Afterwards, walk south around the nearby islet to collect some loot and continue round for a battle. This is not a difficult battle at all, but using your Bombers and/or Pitfall Traps will help. Victory will earn you the Dimeritium Shackles trinket along with a decent chunk of loot and a new report entry. Use another Splish Splash card and take three swigs to attract yet another Gawker. The priestess will bless you and boost your morale so that you're in the green again. The enemy will keep throwing cards at you. You will be battling the forces of the Mysterious Figure. You may want to back up your save before approaching the quest marker. Ignore her and go in. There's a requirement to win the battle while keeping Shupe alive. The treasure map points to the nearby field with chickens and a cow. You will receive Mardroeme: Vengeance. You will also get a morale boost and two additional Field Medic units into the bargain. Ignore the path that leads west for moment and go east instead. Since you won't be aiming to eliminate enemy units, you'll probably want to leave Gabor out. You'll find a letter among the after-battle spoils. Continue south. Speak to the dwarf by the vat for a puzzle battle. You will also see Archespores, which damage one of your units every turn, and Water Hags which move your units around and put a weather effect one one of your rows. Right now, you probably need the gold more. Place an Onager on one of your rows and use it to damage one of the Drones by 6. The commander has an ability to reset and duplicate these so after it flips, so make eliminating it a priority.
Permanent Restrictions After Knee Replacement, Articles T