This gives them arather to an asylum of some sort, from which the villain chance to prevent the release of the madness compound.may eventually escape. MUTANTS & MASTERMINDS IMPThe Imp is less of a villain and more a high-level nui- of testing their abilities and limitations. Heroes who fall asleep are trapped in a night-knowledge; they only learn about the incident when the mare world where they must find a way to save peopleauthorities come knocking on their headquarters with from the villains vampire-like drain on their mental en-some questions they want answered! all of their abilities, gaining considerable power. Skills: Perception 6 (+7). Totals: Abilities 6 + Powers 0 + Advantages 3 + Skills 9 + Defenses 7 = Total 25 points.146 DELUXE GAME MASTERS GUIDECHAPTER 3: ARCHETYPESDEMONS DEMON, TEMPTER PL8 MR9A demon is generally an evil creature from a hellish realm, STR 0 STA 4 AGL 2 DEX 2 FGT 3 INT 1 AWE 2 PRE 5which resembles various places from human myth and Powers: Affliction 8 (Resisted by Will; Dazed, Stunned,legend. Taken to extremes, the some sort, or even an outcast.villain might have a transparent skull, a brain-like patternof folds on his head as though his brain were escaping, or An Alien Mastermind typically has access to advancedeven being all brain, with no physical body at all! Totals: Abilities 16ephants are 1 Str, but +1 Awe. until circumstances force him into the ring to earn money or protect a loved one from criminal elements. behind by certain powers, either by means of a device122 DELUXE GAME MASTERS GUIDECHAPTER 3: ARCHETYPESor power, allowing the villain to duplicate the effect. Indeed, they often take great offense to any hero section or hired or created supervillain lieutenants. Many could become wealthyTHEMES if they learned to apply their technological insights or patented their creations, but somhow never manage to.A Jobbers theme revolves heavily around whatever This savant-level tinkering is always limited to their themeparticular power set they possess. can give the student untold powers: invisibility, immor- tality, the ability to kill with a mere touch, and more. sidekick. Many Robots seek to build others like them, creating a family or even a race of sorts, subservient toROBOTIC BRUTE their maker, of course.The archetype as presented assumes the Robot is highly The Robot typically lacks some key element, prevent-intelligent and programmed with extensive technologi- ing it from doing all the work itself. Offense: Init +0, Attack +6 (Close,tasy dragons, however, are highly intelligent: for these, in- Damage 9). The reporter archetype can also be (Accurate Hearing, Low-light Vision, Ultra-hearing), Swimming used for any other type of professional by swapping out 5 (16 MPH). This is sometimes played weapons or learn a new alternate power, always keepingfor laughs but other times represents a serious challenge heroes on their toes. Defenses 0 = Total 5 points. The villain may simply look different, having demon- almost universally hideous, desiccated corpses, althoughic features like red skin, horns, a forked tail, cloven hooves, some conceal their true nature beneath masks and heavy robes or spells of illusion. They include thingslike walking up walls or across water, passingthrough solid barriers, leaping great distanc-es, and rapid healing or resistance to injury.SENSE OF HONORWhile they are ruthless killers, some criminal Martial Art-ists still have a sense of personal honor. Still, compared to most members of the cult, the Master has considerable power,A cult need not be religious in nature: some are cults of not the least of which is use of the Ritualist advantage andpersonality dedicated to a particular leader (typically a the ability to perform magical rituals, using Expertise inmaster villain) while others are more political, social, or Cult Lore in place of Magic Expertise.cultural in nature.
Deluxe Gamemasters Guide MM - 3rd edition - AnyFlip Heroes known for their skilled fighting techniquesmay attend as well, but they are expected to follow the SCHOOL OF SHADOWSrules of the competition.
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